![]() This is especially handy for practicing wall combos, one of the key ways to score big damage. The positioning options let you automatically reset your characters anywhere in the arena. ![]() Defensive training lets you program a move, or series of moves, for the AI to perform in random order for you to practice guarding against. All the standard features are present, but two that stand out are its defensive training and positioning options. Rounding out the single-player offerings is the game's Practice mode. More challenging fights offer up extra bonuses, such as additional funds or even character-specific ending cinematics.Īfter winning the King of Iron Fist tournament, Panda enjoys a day at the park. Ghost battles are great for tailoring the game to your skill level, because you can dictate the difficulty of each successive fight. Time Trial, Survival, Team Battle, Arcade, and Offline Versus are all accounted for, as well as Ghost Battle. When you're not tweaking your Combot, or your favorite character, you will find that the single-player offerings in this game adhere to the fighting genre norm. This is a great way to incentivize players who are practicing offline or who suffer an especially brutal loss online. More clothing items, and categories, are unlocked as you progress. And not all of the clothing options are available right away. This cash can then be spent on all sorts of cosmetics, including new hairstyles, clothing, or exotic items. Whether you're winning or losing, nearly every match fought in Tekken Tag Tournament 2 rewards you with some money. Fight Lab does a good job of illuminating the "how" behind various fighting mechanics, but stumbles with the "why." Basic strategy and understanding how to approach a fight are left to the school of hard knocks online. Once your robotic warrior is properly decked out, it can be used in offline matches or in player matches online (sorry, Combot is off-limits when playing ranked matches). They're also pretty funny, including some spoofs of a few Street Fighter alums as well as one-off minigames.Ħ396292Combot knows all the right buttons to hit in TTT2's Fight Lab.480noneīetween lessons in Fight Lab, you may spend resources earned to unlock new moves for your Combot. The lessons move at a slow pace, covering the basics of offense, defense, and movement. This mode does a lot of things right to make itself attractive to new players. In Fight Lab, you help playboy businessman Violet fine-tune Combot, a multipurpose robot who borrows individual moves from the rest of the cast. In addition to being the game's primary educational mode, Fight Lab is Tekken Tag Tournament 2's main narrative mode. However, those of you who stick it out will discover a massive ceiling for improvement, thanks to a massive character move list. To play Tekken is to walk one of the most dangerous fighting game tightropes. And all of that happens in less than a minute. Then your opponent will bust out some double-digit combo that drags your fighter to the other side of the screen, ending with an ambiguous wake-up game that knocks you right off your feet and starts the whole thing over again. It's easy to make mistakes and leave yourself wide open for a counterattack. Tekken Tag Tournament 2 is a difficult game. If all this talk of bounds and tag combos sounds confusing, you are not alone. ![]() This is a great trick for getting out of a bad situation, but it denies your sidelined character the chance to recover any lost health. In dire circumstances, you can sacrifice your point character's remaining recoverable health to force the tag character into an offensive dive. However, if one fighter loses all of his or her health, then that team loses the round, regardless of how much health the other fighter retained. Each fighter on a tag team has a health bar. But the ability to summon your partner temporarily after a bound helps the pair feel like one cohesive unit working together to achieve victory.Ī tag team's symbiotic nature extends to their health as well. There are other ways to use your tag partner, such as switching between the two or performing a two-person tag throw. In either case, control then switches back to the original attacker, who finishes out the combo. You can enter the attack manually, or one will be selected automatically if you continue to hold the tag button. If you hold the tag button immediately after performing a bound, your partner dashes in from offscreen, ready to strike.
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